Soo just thought I'd write something about particle effects and the time it takes to render them.
In Games creation of particles is pretty easy, u pretty much just use presets or have to code them urself. Not very user friendly if U ask me. However if u go via production software such like maya nad 3ds max then the particle effects is entirelly different world.
However where we gain more control we lost a lot of time on rendering frames. Games particle effects are quick where as production particles takes time to set up, render and then u still have to do post production on them to get them to look right. For example adding glow and tweaking motion blur for explosion particles in post production.
None the less once u start making particles in 3ds max u can use them to spawn more particles so if something hit wall that can spawn another set of particles creating interesting effects. In games u would have to script or key this event and the the physics of simmulation would be artificial.
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